Dnd magic missle. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Dnd magic missle

 
 A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damageDnd magic missle Magic Missle - "three glowing darts" Mordenkainen's Sword - "sword-shaped plane of force", "the sword appears" Otiluke's Resilient Sphere - "sphere of shimmering force" Shield - "invisible barrier of magical force" Spiritual Weapon - "floating, spectral weapon" Tenser's Floating Disk - "circular, horizontal plane of force"Only if the item says it casts a spell, apparently

so with something like empowered evocation, a lvl 5 magic missle would look like this - (7d4+7) base roll + 7d8 (spell might gloves) + (int mod, empowered evocation x7 - yes, each tick). Additionally, if your fighter was wielding a tower shield, he could have used it to provide him with total cover, which prevents a spellcaster from aiming at him. Of course your DM might add stipulation of use outside of what is usually required by the item, be it adding a class, level, or ability restriction. However, Heroes of the Fallen Lands changed Magic Missile to be more like its earlier iterations, where it was just a guaranteed hit, with reduced damage to compensate. Gloves of Missile Snaring Wondrous item, uncommon. While six of the game's core classes are spellcasters that are based around the use of magic, nearly each of the game's martial classes are capable of wielding magic through specific subclasses. The darts all strike simultaneously, and you can direct. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. I was really thinking about upcasting this to 2d8 per hit, then running in for a point blank upcast magic missile the next turn. Magic Missile is a spell you can split between as many enemies as there are darts if you please, so maybe that's why it does this, but if you roll for each individual dart using the. Correction. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. Nowif you look at something like bestow curse instead, the wording is “your attacks and spells deal an extra 1d8 damage” so it would only be 1d8 damage on top of the missile damage. The damage from Magic Missile is applied at the same moment, so the dice roll for damage can be combined. It's good stuff. Fighters and Rogues will out damage a magic user using Magic Missile 9/10 times. For 1 charge, you cast the 1st-level version of the spell. Magic Missile 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. 102). Requirements Skills:. Because of that, the Empowered Spell metamagic can only reroll the damage for one beam of these two spells, not the entire spell. You also had said that the spell never misses - but this isn't quite true. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. This material is published under the OGL 1. Using your 9th-level spell slot on magic missile is a terrible idea. The spell magic missile is one of the most iconic elements of Dungeons & Dragons, a favored staple of many arcane spellcasters and an example of raw magical force. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. Magic Missile is a spell that can be selected by both Eldritch Knights and Arcane Tricksters from the Wizard spell list,. Also let me know if you like the new format or no. According to Jeremy Crawford, you roll once, add one and multiply that by the number of missiles. In case my previous calculation is correct - Do you actually roll separate rolls or perhaps use only one roll that is applied to all of the darts? Thanks in advance, any help is appreciated! Magic Missile states in it's description: Each dart hits a creature of your choice that you can see within range. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. My goal is to create a viable character who uses magic missile almost exclusively - which is why I've given up 4 other schools of magic. Shield of Missile Attraction details: The curse can only be removed by magic; a remove curse or something similar should do the trick! An attunement is required to activate the shield; the attunement also activates the curse. A dart deals 1d4+1 force damage to its target. - Reflective Carapace. Level 6 of Warlock and Sorcerer are extremely important to this build, otherwise it sucks. It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. One damage per dart won't change much anyway. M. Find out the casting time, range, components, duration, school, and damage of this spell, as well as the opinions and questions of other players on D&D Beyond. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about. Magic Missile is a spell that's available as of level 1, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'Now let's take a Magic Missile cast on spell level 3 (5 missiles) and distribute them on three targets 1, 1, 3. Only a handful of abilities counteract it. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. ”. Magic items can also enhance your AC. Magic Missile Trap: An enchanted object that. The magic item is casting the spell NOT YOU. He leans back in his chair and just says "Yea, umm ok roll for damage. The target creature must be seen or otherwise detected to be hit, however, so near. When cast it creates three darts of force that can hit a creature within 120 feet. Magic Missile. Um dardo causa 1d4 + 1 de dano de energia ao alvo. etc. I would say magic missile because. Magic missile’s average damage is 10. This includes enemy creatures in a melee. This shield is valuable and costs 5,000 gp. The Magic Missile SPELL creates 3 darts, which magically fly and impact their targets simultaneously. Class: Magic-User. Duration: 1 round. Because of that, the Empowered Spell metamagic can only reroll the damage for one beam of these two spells, not the entire spell. So yes, Magic Missile hits because Magic. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. Each missile does 2 to 5 hit points (d4 + 1) of damage. Shield of Missile Attraction. Yes, in Fifth Edition magic missiles hit their target(s) unerringly. Generally, the distinction doesn't matter, but it means that features and items like Imbued Wood Focus technically adds the +1 to every bolt, rather than to just one bolt. 5 damage, compared to 10. Shield will do this for you. • 11 yr. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Ie an attack roll. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Magic Item shops. Homing Beacon: A modified Magic Missile that acts as a tracking beacon on a hit target. It maintains the same properties in the latest edition; automatic hits with multiple projectiles for low damage. So for magic missile in particular, you pick the target of every dart of force at the instant the spell's effect comes into being, and they all resolve at once. 5 damage, which is utterly insane and indefensible. Specifically on the first benefit of Hexblade's Curse. If you cast Magic Missle with a 9 th level slot, it's a 9 th. " Same with psychic daggers from the soul knife, as it is a manifestation of the. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventures of Acquisitions Incorporated in your own D&D campaign. Low-lvl wizards tend to suck due to small spell selection and terrible hp. I believe the original confusion was in that the darts strike simultaneously. Alternatively, Scribes Wizard 2 / Hexblade 1 / Draconic Sorcerer 6 provides a similar bonus (CHA instead of INT), along with metamagic (mainly for Empower/Quicken), slightly earlier, at the cost of spell level progression and a worse damage type (Your Draconic. Evil Mage Legacy This doesn't reflect the latest rules and lore. Song Lyrics: Narrator: Dungeons and Dragons. Anyone can take Magic Initiate. Each dart hits a creature of your. On a hit, a missile deals 2d4 force damage to its. Shield will cancel out magic missile for you. Tessa takes extra damage from Fury of the Small. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one. Magic Tattoo Options *this tattoo is from Tasha’s Cauldron of Everything. To elaborate a bit, ". Range: 150'. Invisibility is only broken when casting a spell or making an attack. Think of it like the Patronus charm from Harry Potter. A dart deals 1d4 + 1 force damage to its target. Magic Missle: You create three glowing darts of magical force. The rules for Shield. View User Profile Send Message Posted May 7, 2020. A. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. 375 damage per use. These points can be used in two ways, creating new spell slots, and metamagic. That is it! The rest is up to you. I do not know if Hexblade's curse requires concentration but I think Hex does and that may be. Posts: 302. Non lethal damage in Advanced Dungeons & Dragons 5th edition refers to any damage that doesn't directly kill a creature by bringing it to, but not below, 0 HP. Shield 5e. No, Magic missile is not an attack. I know the 2nd benefit does not work because magic missile does not require an attack roll. A dart deals 1d4 + 1 force damage to its target. You send a dart of force streaking toward a creature that you can see. It cannot miss or be avoided. ) a second time. Learn how to cast and use Magic Missile, a 1st-level evocation spell that creates three glowing darts of magical force that deal 1d4 + 1 damage to a target of your choice. ”Spell Level. The document’s version number changes when substantive additions or revisions have been made to the. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. The 9 Best (And 9 Worst) First-Level Sorcerer Spells In D&D 5e. You create three glowing darts of magical force. This damage might sound extremely vanilla, but it can really be thought of as raw magic so powerful that it needs. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. It is the 5etools platform of choice for VTT integrations. Magic Missle (2nd levle): 4d4 + 4 = 14 dmg on average. Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of. But suffice to say that death is very rarely the end in Dungeons & Dragons, and the alliances you've made over the course of Baldur. No, in the specific case of Magic Missile. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. Jeremy Crawford has confirmed this:True, but the difference is that the arrows are self propelled, kinda like a Magic Missile. BDalts. Cloak of Protection 5e – Stylish and hard to hit. Physical Description. . Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. FORCE MISSILE MAGE. Magic Missile (1st-Level Spell; Requires a Spell Slot). Level: 1. the spell deals more damage, magic missile at level 1 deals 3d4+3 where as your eldritch blast deals 1d10+3 (not 4 you said you had a Char of 16 not 18) once you get agonizing blast with 2 levels in warlock, your average damage, if eldritch blast hits, would be 8. Magic is an integral feature of Dungeons & Dragons, available to heroic adventurers and monsters alike. You might get to skip the prereqs due to force missile mages class abilities. the Tarrasque's hide can deflect magic missiles. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Yes, in Fifth Edition magic missiles hit their target(s) unerringly. Each dart hits a creature of your. Use of the magic missile spell creates up to five missiles of magical energy that dart forth from the wizard's fingertip and unerringly strike their target. If the chicken takes damage from the magic missile spell, this trait doesn't function at the start of the chicken's next turn. Interestingly enough, in the 1974 version of the game, the concept of nonlethal damage didn't even exist. Each dart hits a creature of your choice that you can see within range. Increase your AC and access new abilities with a selection of official and homebrew shields for every tier of play. This is an ex-dragon. Scorching ray is functionally the same as Magic Missile, and it even requires attack rolls. )Yes. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. S. You roll 1d4+1+CHA+INT and multiply it by 8 to get your total damage. [OC] I'm composing a massive royalty-free DnD symphonic library, free and open to the entire community to support streaming, youtube, and monetized community content. The arrow inflicts 1d6+1 damage. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . Magic Missle - "three glowing darts" Mordenkainen's Sword - "sword-shaped plane of force", "the sword appears" Otiluke's Resilient Sphere - "sphere of shimmering force" Shield - "invisible barrier of magical force" Spiritual Weapon - "floating, spectral weapon" Tenser's Floating Disk - "circular, horizontal plane of force"Only if the item says it casts a spell, apparently . Magic Missile is one of the oldest spells of all time. . Scorching Ray becomes your best single-target spell for a while, it scales up 2d6 per level which is great. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. Like Absorb Elements, Shield is a 1st-level spell that stays relevant and useful throughout any DnD campaign. ”. The only thing that stops magic missile is the shield spell (also level 1). Journeys through the Radiant Citadel. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] This is the same damage as a 3rd level magic missile targeting a single target. 95. See full list on rpgbot. A wand of magic missiles can hold up to seven charges. If the attack roll scores a critical hit, the target of. Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. 5 force damage — without any attack rolls. Mythic Odysseys of Theros. “This is a conjured missile equivalent to a magic arrow, and it does full damage (2-7 points) to any creature it strikes. Even a 1d12 cantrip works out to only 4. Magic Missile vs damage thresholds. The rules of D&D 5e don't cover Magic Missile very well, so whether each missile counts as a separate source of damage is at best unclear. Class: Magic-User. Mythic Spells. So against an AC of 16, the expected damage of the guiding bolt itself is 7, plus 2. Magic Missile. 5] Magic Missile Wizard. 5 (3d4+3), but it never misses. A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property. No other specific exceptions are made. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. 0a. . He was trying to tell me there is a difference between cover and concealment. Seems like a broken interaction, but I just love the idea for my otherwise peaceful Loxodon Arcana cleric to have a magic trunk machine gun for when one of his teammates are down. Wondering how you all rule magic missile based on some arguments going on in the meme channel. You create three glowing darts of magical force. Learn how to cast a spell of magical energy that deals 1d4+1 points of force damage to up to five creatures in a medium range. Something like casting Invisibility by Magic Missiling the surrounding photons or Haste by having blunt Magic Missiles push them faster. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. Casting Time: 1 Reaction Range: Self Components: V, S Duration: 1 Round An invisible barrier of magical force appears and protects you. Each dart targets a creature of your choice that you can see within range. The "Damage Rolls" section of the rules (PHB p. For instance, if Umara casts magic missile using one of her 2nd-levei slots, that magic missile is 2nd level. But the DARTS created by the spell are what are doing the damage. ' Whichever way you slice it, RAW, there's no getting out of. The darts all strike simultaneously. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Use magic missile to circumvent enemy armor -- shield spell may block, but it takes their reaction, allowing you to counterspell freely or simply wait till they use their counterspell on some other threat. Specific parts of a creature cannot be singled out. [deleted] • 4 yr. A dart deals 1d4 + 1 force damage to its target. If the attack roll scores a critical hit, the target of. Some people produce blue arrows, others flaming bolts, some produce wicked green rods. The evocation school of magic included spells that manipulated energy or tapped an unseen source of power in order to produce a desired end. 5, but when upcasted with a second slot, is 14. The answer is , that sneak attack can’t be applied to any of the Magic Missiles damage…. Broom of Flying 5e – Lets you take to the skies. ago. You can direct all three darts to a single creature, or split them up among multiple. Magic Missile. A 2nd-level force missle mage can cast Shield once per day as an immediate action. Draconic Bloodline Sorcerer 6 gets us Elemental Affinity (Fire) which. Re: Help me build Captain Magic Missile, please. If we assume the average PC misses 30% of the time and crits on a natural 20, a 1d8 damage cantrip works out to an average of 3. Wand of Magic Missiles. It's multiple sources of damage that all use the same single dice roll. Deflecting or catching a missile is training based (think about the '70 series Kun-Fu) it does not require the expense of Ki points (but, throwing it after you caught it does require the use of Ki: "If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as. Much better damage, choose your damage type. cast the 1st-level version of the spell. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. In addition, while magic missle throws multiple darts, each hitting simultaneously, you roll for each, each requiring a separate roll if the enemy is concentrating on a spell. (I would rule that a non-damaging spell would not be. So on average, 108 damage, assuming 20 cha, 20 int. Damage breakdown for the new version: base spell damage. Duration: Instantaneous. The rules for Magic Missile are found in the Players Handbook on page 257. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). So what this is saying is that the wizard will ignore the illusion if they cast magic missile but not if they cast fire bolt. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. Each chosen target hit by the missile would take 2d6. Expand user menu. g. A guide to Magic Shields in DnD. That's just two ways to phrase the same item. Each effect does different damage. You can increase the spell slot level by one for each additional charge you expend. Junk that ruling and apply the boost to just one of the missiles like a reasonable DM, and you get a total of 21. this video makes zero sense. Magic missile is cool. Magic Missile. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. The force damage type is better than any other damage type. The Boots of Speed allow you to dash as a bonus action every turn, while the Corvid Token lets you turn into a Dire Raven without being a Druid. The magic missile spell gets the Arcane Thesis feat too: reducing the cost of its metamagically enhanced forms by a further spell level. If you have the feat Nonlethal Substitution, then you can apply it to your spells and deal nonlethal damage (at the cost of +1 spell level). The shield spell, which is available to wizards at level 1, could have saved your party's arcane caster. Make a ranged spell attack for each missile. 5 damage when cast as a 1st-level spell, and while that sounds unglamorous and unimpressive, I’m going to tell you why it’s awesome and great. Seems like a broken interaction, but I just love the idea for my otherwise peaceful Loxodon Arcana cleric to have a magic trunk machine gun for when one of his teammates are down. So like, 8(d4+1)+ 8(2d8) necrotic damage. Comprehend languages, silent image, and charm person are great social spells. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. If the magic-user has multiple missile capability, he or she can have them strike a single target creature or several creatures, as desired. The darts all strike simultaneously and you can direct them to hit one creature or several. The missile deals 1d4+1 points of damage. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. ). Now if younlook at something like scorching ray instead, both of those spells. Try giving 4e a shot as written before worrying about (unneeded) houserules for magic missile, especially as a new DM with new players. 5 total damage. 5 and never misses so its effective damages are the same. Gloves of Missile Snaring. or. 5 damage per missile, or 11 if all focused on the same target. There's nothing unclear about Magic Missile's wording, either. if your Spell Attack bonus is +10 and your opponents AC is 18). (PHB 196)" This is a rule most people wouldn't think to apply, but it makes total sense. . 5e Spell. You can increase the spell slot level by one for each additional charge you expend. Scorching Ray does 21 damage on average, but multiplied by 65% accuracy means it does 13. You can raise the damage of each missile by 11 through those two features. It's a guaranteed kill of a minion or an atrocious 4 damage to a larger creature. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. For Magic Missile, the spell description actually covers this: "Each dart hits a creature of your choice that you can see within range. For instance, if Umara casts magic missile using one of her 2nd-levei slots, that magic missile is 2nd level. 1) I never said magic missile would work, I already know it wouldn't for the exact reason you said. Posts: 302. In the case of Burning Hands, it says it does 3d6, so it does 3d6. Your magic missile does 2d4+2 damage and always hits = 2* (2. So on average, 108 damage, assuming 20 cha, 20 int. They could have been even more mean about the spell and just made it a guaranteed hit, like Magic Missile. The darts all strike simultaneously and you can direct them to hit one creature or several. Twin Spell is better because it will proc whatever debuffs you attached to the spell (negative levels, saves vs. This is the only shield in the game that comes with a ready-made curse baked in. 5+1) = 7 damage per use. So like, 8(d4+1)+ 8(2d8) necrotic damage. . One missile strikes the primary target per two caster levels, to a maximum of ten missiles (dealing 10d4+10 points of damage). When attacking with a weapon, you add your ability modifier--the same modifier used for the attack roll--to the damage. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. There are a few exceptions to this: the school of Evocation for Wizards allows you to add your spellcasting modifier to the damage of evocation spells, and certain Cleric domains allow you to add your spellcasting modifier to the. Hexblade's Curse A magic missile is not an attack, so you get no extra damage from hex. r/DnD • [OC] I'm composing a massive royalty-free DnD symphonic library, free and. This spell requires a target to be a creature, so you can only target creatures with this spell. To elaborate a bit, ". Thunderwave doe 3d8 damage, half on a successful Con save. 5 and 4. Firebolt with a 65% (hitting on an 8+) chance to hit has expected DPR of 3. answers about the rules of Dungeons & Dragons (fifth edition). 5 damage as it has a 25% chance to miss its effectives are 7. Last level, maybe another level in warlock for some invocations. Firebolt before level 5. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of. For each level of experience of the magic-user, the range of his or her magic missile extends 1” beyond the 6” base range. Heading off the list is one of the most reliable and underappreciated spells in the game: magic missile. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. Each dart hits a creature of your choice that you can see within range. I wish to confirm my readings of the rules. A creature that takes this damage cannot regain hit points until the start of your next turn. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about what they can see etc. 30 x 1d4+1. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because character using this wand casts a spell. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. 5. Você cria três dardos brilhantes de energia mística. Ok. Six stars, located on the robe's upper front portion, are particularly large. (Of note, this is different than Mike Mearls' answer which viewed a Magic Missile as one source of damage. On a hit, a missile deals 2d4 force damage to its target. This video explains and demonstrates how the magic missile spell works in dungeons and dragons 5e. The game World of Warcraft has a quest based on this phrase, I Shoot Magic Into the Darkness. This means a boosted magic missile averages 43. “If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. Item Tags: Warding Jewelry. The technical formula was 3 (1d4+1). So one dart rolls 1d4+1 force damage, this is repeated for each dart within the spell level. We would like to show you a description here but the site won’t allow us. As we understand it, Crawford's answer takes precedence. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of. Range: 150'. Dzaan creates three darts of magical force. Find out the rules, tips and tricks for this iconic DnD spell in 5e. Magic Missile (1st-Level Spell; Requires a Spell Slot). Every spell has a level from 0 to 9. You'll get a better minor illusion and you'll be able to get illusion spells you find cheaper. However, if you are a member of the God race that is Halflings then you only need to defult to normal MM if your opponents AC is 10 or more higher. summoner geekscurrent level. Since the cleric has a +5 spell attack bonus to hit (assuming a +3 ability modifier), guiding bolt would hit 75% of the time against a target with AC 12. Magic Missile. that trigger off of an Attack or Hit.